Gaming

Explanations from the Palworld Developer on Live Service Games

The developer of Palworld provides detailed explanations about live service games. Discover all the information you are curious about regarding innovative approaches in the gaming world and the experiences they offer to players.

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Important Statements from the Palworld Developer

The development team of Palworld, which stands out with its Pokémon-like creatures, made significant evaluations regarding the gaming industry. The statements revealed that a long-term game could have negative effects on both players and the industry.

The Rise of Live Service Games

The community manager of the game, John Buckley, who was a guest on the Going Indie YouTube channel, stated that the peak number of concurrent players during Palworld’s launch period was over 2 million. However, he had to respond to some players’ claims that the game is “dead”. Buckley emphasized that the game was not designed to be played forever and that this situation does not benefit players.

According to Buckley, the continuous pressure on players to keep playing the same game could lead to more live service games emerging between publishers and developers. This situation stands out as a factor hindering the development of the industry. In order not to get lost in a game world filled with such obstacles, Buckley stated:

“There’s no need to force yourself to keep playing the same game. This is not a healthy situation for us. Not even for the developers. The live service game industry is becoming soulless. Those who release these games often reach a closure phase after 9-12 months because they haven’t generated enough revenue. In this case, we all lose.”

Recently, major game companies have turned towards live service games. So, what do you think about live service games? You can share your thoughts in the comments section.

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